About me
As a child, I spent my time in my room, at my desk. I created this and that from Klik & Play video games to stop-motion animations with my i386 PC. I produced music, and graphic design, edited videos, drew illustrations of Spider-Men, and spent hours trying to understand how 3D modeling works. A lot of that passion revolved around video games, DOS, and early Windows games to be precise. I never owned a console, but I was an avid Playstation and Nintendo player at my friend's houses. I never quite understood how the games worked, but they kept me interested in trying all kinds of artistic things. The only art form (ironically) I didn't fumble with was programming.
After middle school, due to lackluster study counseling, I made a king decision to go study electricity, to become an automation technician, only because I couldn't view my artistic tendencies as a potential for a "real" job. Later on, I tried to course-correct my mistakes by applying to study media engineering (twice), but couldn't get in, so I took a chance with software engineering. After all, it was closer to my true ambitions than being an automation technician, it had something to do with computers.
I had a rough start, but I kept programming into late nights, stopping in the mornings when my neck was burning. Eventually, after endless cans of energy drinks and Coke, I arrived somewhere, got into making websites and managing my own Linux servers, and I had a spark again. I got pretty good at programming, and I spent about six years doing just that. Gradually, I took more and more frontend-, and design-related tasks, and slowly started to reach something that truly felt great. I completed all kinds of cool projects at work including mobile-responsivity implementations, user interface overhauls, accessibility improvements, and document layout enhancements, I slowly started to learn about the concept of user experience design.
Then COVID-19 hit, and did it truly hit me, programming wasn't anything that I dreamed of doing as a child, nor it was what I kept doing in my spare time. I was still making the same stuff I did back when I was in my room as a child. So, as life is short, I left development and started taking steps towards becoming a generalist UX Designer and that's where I am now, even though it took years to get into this particular tree, ass first.
So, keep on designing, whatever you love to design.
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